Asset Pipeline: Fixed an issue where artifact dependencies might fail to be registered correctly during an import.Android: Fixed stack overflow crash on start up when trying to get device IP.
Scripting: Editor will display a warning if trying to open a project with an External Code Editor which was removed.IL2CPP: Optimized out boxing on null checks on nullable types in generic code.XR SDK: Scene View doesn't render when opening new AR or VR Template project or pressing "Show Tutorials" (1362435).WebGL: WebGL Input System interactions are delayed or played preemptively when the project is built (1405517).Vulkan: Crash on vk::DataBuffer::CreateResource on opening Shader Graph Sample Project with Vulkan API (1225488).Vulkan: The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos.Unity Test Runner: Editor freezes when Running EditMode tests in batchmode (1396512).uGUI: Prefab is glitchy while editing in Prefab Mode when parent Canvas Render Mode is set to Screen Space - Camera (1394756).Terrain: Material keyword APIs don't list keywords when using a newly imported SpeedTree (1398133).Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time (1375015).Scene/Game View: Camera resolution is set to default when opening the Editor (1378321).Progressive Lightmapper: Crash due to out of bounds access violation in PowerSampling after enabling auto mode at the end of bake on AMD GPU (1379762).Progressive Lightmapper: Crash after enabling Auto at the end of Bake - OpenCLRenderLightmapBuffers.HasBakingBuffers() (1389093).Metal: Consistent EditorLoop 5-10ms spikes when using Metal API (1378985).Linux: Player settings and other options are locked after script compilation (1380015).DOTS: "IndexOutOfRangeException" errors appear when entering Play Mode if using "AsDeferredJobArray" (1395710).DirectX11: Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when opening the project (1408785).Asset Bundles: Asset Bundle size incrementally increases when updating the Unity Editor and rebuilding the Asset Bundle (1391542).Asset - Database: Texture size increased on first build when 'Compress Textures/Assets on Import' is enabled (1397965).
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